| Conditions | 1 |
| Paths | 1 |
| Total Lines | 84 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 1 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** |
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| 4 | module.exports = function(GedcomX){ |
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| 5 | |||
| 6 | // Extend serialization properties |
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| 7 | GedcomX.Person.jsonProps.push('living', 'display'); |
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| 8 | |||
| 9 | // Override init() so that we can deserialize normalized values |
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| 10 | var oldInit = GedcomX.Person.prototype.init; |
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| 11 | GedcomX.Person.prototype.init = function(json){ |
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| 12 | oldInit.call(this, json); |
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| 13 | if(json){ |
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| 14 | this.setLiving(json.living); |
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| 15 | this.setDisplay(json.display); |
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| 16 | } |
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| 17 | }; |
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| 18 | |||
| 19 | /** |
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| 20 | * Set the living flag |
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| 21 | * |
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| 22 | * @function setLiving |
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| 23 | * @instance |
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| 24 | * @memberof Person |
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| 25 | * @param {Boolean} living |
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| 26 | * @return {Person} this |
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| 27 | */ |
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| 28 | GedcomX.Person.prototype.setLiving = function(living){ |
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| 29 | this.living = living; |
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| 30 | return this; |
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| 31 | }; |
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| 32 | |||
| 33 | /** |
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| 34 | * Get the living flag |
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| 35 | * |
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| 36 | * @function getLiving |
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| 37 | * @instance |
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| 38 | * @memberof Person |
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| 39 | * @return {Boolean} living |
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| 40 | */ |
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| 41 | GedcomX.Person.prototype.getLiving = function(){ |
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| 42 | return this.living; |
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| 43 | }; |
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| 44 | |||
| 45 | /** |
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| 46 | * Set the display properties |
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| 47 | * |
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| 48 | * @function setDisplay |
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| 49 | * @instance |
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| 50 | * @memberof Person |
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| 51 | * @param {DisplayProperties} display |
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| 52 | * @return {Person} this |
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| 53 | */ |
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| 54 | GedcomX.Person.prototype.setDisplay = function(display){ |
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| 55 | if(display){ |
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| 56 | this.display = GedcomX.DisplayProperties(display); |
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| 57 | } |
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| 58 | return this; |
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| 59 | }; |
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| 60 | |||
| 61 | /** |
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| 62 | * Get the display properties |
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| 63 | * |
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| 64 | * @function getDisplay |
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| 65 | * @instance |
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| 66 | * @memberof Person |
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| 67 | * @return {DisplayProperties} |
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| 68 | */ |
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| 69 | GedcomX.Person.prototype.getDisplay = function(){ |
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| 70 | return this.display; |
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| 71 | }; |
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| 72 | |||
| 73 | /** |
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| 74 | * Get a person's preferred name, if one exists. |
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| 75 | * |
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| 76 | * @function getPreferredName |
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| 77 | * @instance |
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| 78 | * @memberof Person |
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| 79 | * @return {Name} |
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| 80 | */ |
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| 81 | GedcomX.Person.prototype.getPreferredName = function(){ |
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| 82 | return this.getNames().find(function(n){ |
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| 83 | return n.getPreferred(); |
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| 84 | }); |
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| 85 | }; |
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| 86 | |||
| 87 | }; |